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Tanks-Giving: A Bolt Action Game

Date
Saturday, November 28, 2026
Time
1:00 PM – 6:00 PM
Location
Brookhurst Hobbies

Tanks-Giving Event

This Thanksgiving season, join us for Tanks-Giving, a casual holiday gathering filled with good company, great food, and plenty of armored warfare!

We’re bringing the community together to celebrate the holidays with a fun filled day of Tank Wars in Bolt Action 3rd Edition. Whether you’re a seasoned commander or just looking to roll some dice and blow up a few tanks, this event is all about having fun and enjoying the game together.

Food and drinks will be provided, along with some exciting giveaway prizes throughout the event!

So bring your tanks, your appetite, and your holiday spirit. Let’s give thanks for good friends, good games, and big explosions!

Army Building Requirements

A Tanks-Giving Force is:
1000pts max
1 Armor Platoon only
5 Order Dice max

You must use the the respective Armies of book or PDF to build your Tanks-Giving Force for:

Armies of BooksFurther Axis & Allied Nations PDF
Germany
United States
Great Britain
Soviet Union
Imperial Japan
Italy
British Commonwealth (Australia, Canada, East Africa Command, India, New Zealand, and South Africa)
France
Belgium
Bulgaria
Finland
Greece
Hungary
Norway
Partisans
Poland
Romania
The Netherlands

Units, Platoons, rules, etc. from The Bolt Action Compendium are not allowed. The latest FAQ & Erratas will be used for the tournament (Sept. 2026).

Special Event Rules

Every tank commander dreams of becoming an ace, and at Tanks-Giving, you’ll have the opportunity to turn your crew into battlefield legends!

Throughout the battle, players earn special crew upgrades by destroying enemy tanks. These upgrades grant powerful, one-time abilities that can turn the tide of battle.

How Tank Aces Work

For every 2 enemy tanks destroyed by your force, you earn 1 Crew Upgrade that can be assigned to any friendly tank currently on the battlefield.

1. Choose a Tank: Select any surviving friendly tank to receive the upgrade.

2. Roll a D3: Determine the crew member receiving the upgrade.

D3 RollUpgraded Crew Member
1Driver
2Gunner
3Commander

3. Roll a D6: Consult the corresponding crew skill table to determine which ability your tank receives.

D6 RollDriver SkillDriver Effect
1Quick ReflexesWhen targeted by an attack, make an escape move as though the vehicle had Recce.
2Lead FootWhen given a Run or Advance order, gain an additional 6″ of movement.
3Crank HeadWhen given a Run or Advance order, make one additional turn of up to 90° during movement.
4Eye for TerrainAfter ending a move at least 12″ from all enemy units and in cover from them, the vehicle becomes Hidden.
5Push ThroughWhen given a Down order for any reason, change it to Advance instead, even if the vehicle has already activated. Pinned vehicles must take an order test as normal.
6BulldozerWhen given a Run order, assault another vehicle without an order test, even while pinned. Automatically roll a 6 for the resulting assault.
D6 RollGunner SkillGunner Effect
1DeadeyeBefore rolling to hit, add +1 to a single shot’s hit modifier. Natural rolls of 1 still miss.
2Snap ShooterAfter a target attempts to react, prevent that reaction, including Recce.
3Hair TriggerAfter completing a Run move, the vehicle may shoot.
4Adrenalin RushAfter firing the main gun, fire it a second time at the same target during that turn.
5Skill ShotWhen given a Fire order, increase the main gun’s Pen value by D3, including HE.
6Long ShotBefore selecting a target, double the range of the vehicle’s main gun.
D6 RollCommander SkillCommander Effect
1LuckyBefore an enemy rolls on the vehicle damage chart, cancel the roll and all further adverse effects from that hit.
2Strict DisciplineBefore giving the vehicle an order, remove all its pin markers.
3Eagle EyeWhen targeted by a ranged attack or assault, immediately react by firing one weapon with LOS to the attacker, provided the vehicle can see the attacker.
4Motivational LeaderWhen giving an order, restore one previously used Driver or Gunner skill for another use. If you have neither, re-roll on the Commander table instead.
5Battle AwarenessAfter an enemy completes a Run activation, immediately issue a Run order to this vehicle, even if it has already acted that turn.
6Follow Me!Before giving a Run or Advance order, select a friendly vehicle within 12″ and LOS. If that vehicle has a Down order die, return it to the dice cup.

4. Use Your Skill: Each upgrade grants a one-time ability that may be activated at the timing specified in its description.

Additional Rules

  • Force-Wide Kill Tracking: Kills are counted across your entire force, not individual tanks. Every 2 enemy tanks destroyed earns another Crew Upgrade.
  • Duplicate Skills Allowed: A tank may receive the same skill multiple times. Each copy counts as a separate upgrade and may be used once.
  • Multiple Upgrades: A single tank may accumulate any number of crew upgrades throughout the battle.
  • One-Time Use: Each copy of a skill can only be activated once, unless another ability specifically allows it to be used again.
  • Destroyed Tanks: Any unused crew skills assigned to a tank are permanently lost when that tank is destroyed. They cannot be transferred to another vehicle.
  • Immediate Rewards: Crew Upgrades are earned as soon as your force destroys its second enemy tank, and again at every additional 2 kills.

Become a Tank Ace!

The more enemy armor your force destroys, the more dangerous your surviving crews become. Will you develop a lightning fast driver, a deadly accurate gunner, or a commander capable of turning certain defeat into victory?

Destroy tanks. Earn upgrades. Become an Ace.

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